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Work History

Level Designer - Mardonpol

October 2020 - Current

Recruited to re-design multiplayer levels, and design new levels for new content releases. Assist
community based level designers with technical, design and engine specific troubleshooting. Tasks: -
Reduce draw-calls to meet Oculus Quest 1 and PlayStation 4 technical requirements - Setup Texture
Arrays using performance shaders - Reduce Image resolutions to suit VR with performance and fidelity in
mind - Polish, and design level with pre-made assets - Build assets when needed - Promote team objective
based and free for all gameplay within the map design

Managing Director - Salesgun4hire

July 2018 - November 2020

I ran a hands-on marketing company for direct sales. I was responsible for sourcing my own clients,
and building them sales teams, to perform marketing and promotional activities to a high standard,
activities included door to door, telephone and in-home/business presentation sales. Campaigns run
include, Charity, Electricity, Solar, LED Lighting. Acquired 10'000+ business clients, and more than 60'000
residential customers within first 2 years of operation. Until Covid19.

Project Manager - Solar Installation Specialists

February 2017 - May 2018

As a Solar Installer I worked my way into Site and Project Management, as I had developed one of the strongest teams within the company. Having been assigned some of the largest projects and regularly referred to as the MULE of the company, which was attained by having a strong work ethic to deliver beyond the companies expectations, through leading by example, and demonstrating dedication to hard work.

Resume CV: CV

Skills

Delivery Specialist

From running successful marketing campaigns generating millions of dollars of revenue, to running direct sales teams of over 100 staff. I have always been delivery focused. With an under promise, over deliver attitude.

Technical Expert

Whether a project requires intensive research or proven ability, my flair for learning and personal development skills sees me acquiring the necessary technical skills and expertise fast and effectively.

Problem Solver

Having worked many years in fast paced environments that require a high level of problem solving ability, I have become a solutions based thinker, able to provide lighting fast solutions to any issues that arise.

Leadership

As a leader in all areas of life, I have a natural ability to understand and motivate results. Through this passion for leading, it drives me to always seek self improvement, to continue leading by example from the front.

Management

Part of my leadership ability comes from being composed, which comes from thorough planning and being organised and ready for anything. This coupled with my problem solving instils confidence in my team. As well as my analytical approach to tracking progress and results.

Developer Minded

Despite my passion for hardcore gaming in general, I understand the inherent difference between Gamer and Developer, and why a line must be drawn between the two in order to be successful as a developer. My business background and success in sales provides me with a realistic outlook on development, and justifies my methodical approach.

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Software

Engines

Valve Hammer Editor (Source Engine), Unity 3D, Unreal Engine 4.

Programming

HTML, VB - Visual Basic, VBA - Excel, SQL, Pascal, C#, Blueprints(C++).

Art & Design

Gmax, Milkshape, 3Dsmax, SketchUp, Blender, Zbrush, Photoshop, GiMP

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Platforms

PC

WEBGL, Windows Platform

Console

Playstation 4, PSVR

Mobile

Android

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Education

Diploma in Games Development

SAE Qantm Media Institute Sydney - August 2020

Bachelor of Games Development Design

SAE Qantm Media Institute Sydney - December 2021

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