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Futuristic Robot

SOLO

Independent Development

One of my favourite hobbies has always been creating games and modifications since I was 14.

The game that really inspired me to do this was Quake World Team Fortress.

Now that I have learnt programming, it has allowed me to create my own projects and bring some of my ideas to life.

SOLO: Projects

Flap N Pop

I created Flap N Pop as a way to test out some new skills, and see if I could make my own little game during the Trimester 2 break.


Inspired by Flappy Bird, this was my first attempt at creating a Spiritual Successor that actually stays true to the originals mechanics and not just an aesthetical element, and was originally intended to be a mobile game that I could use in interviews to demonstrate what I can do, however, due it being quite simple, it doesn't quite showcase what I really want to demonstrate, that being I want to be able to show perspective employers that I can pretty much build anything.


It also kept friends and family entertained for a few days.


I later added google ads and invited Amit to work with me on the project, which has been side-lined till we complete our degrees.Engine: UnityDuration: 1 Day

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SOLO: Portfolio

Gem Hunter Bot

This was my first attempt at a complete game with a core gameplay loop.


Our brief was to use C# scripting to create a randomized collection game, I decided to take it a few steps further to give myself plenty of learning opportunities.


I relied heavily on pre-made assets, and self directed learning to accomplish this project, as I was still very new to the Unity engine.


This project allowed me to learn terrain, animation, UI, audio, cinemachine, and C#, and getting comfortable with the engines interface.


Engine: Unity

Duration: 3 Weeks

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SOLO: Portfolio

Who is the main character??

This project was a 3 hour game jam exercise we did at the end of trimester 4.

We were given the subject "You are not the main character" and told we had 3 hours to build a game around this concept.

So I thought it would be funny to have some fun with that idea, and made this game, where you literally needed to find the main character.

(Which I felt was really funny, and a clever take on the topic)

What's even funnier is that you can figure out who the main character is by a subtle spelling and punctuation mistake!

Engine: Unity
Duration: 3 Hours

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SOLO: Portfolio

Research Outpost 1

Part of learning Unity at SAE required us to learn basic game scripting, this is the first complete game project I had ever made, which showcased a simple health bar, a watcher script and some of my level design.

While completing this project I learnt a lot of things about the Unity engine, and after creating this it really inspired me to master the engine, and see what else I could create.

While it wasn't an extremely huge project it was a great challenge and learning experience for me.

Engine: Unity
Duration: 2 Weeks

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SOLO: Portfolio

Once More With Feeling

A project designed to showcase GAME FEEL, during my Trimester 5 Studio.

This is more of a fully playable tech demo, showcasing some basic game feel techniques, its a platform shooter that can be iterated on, demonstrating each or all the different techniques used to make this ordinary game into something a bit more special.

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SOLO: Portfolio
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